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what are the verbs in procedure division of cobol add main frames cobol programing verbs

COBOL PROGARAM Using the ADD verb.

000100 IDENTIFICATION DIVISION.

000200 PROGRAM-ID. JACK01.

000300 ENVIRONMENT DIVISION.

000400 DATA DIVISION.

000500

000600 WORKING-STORAGE SECTION.

000700

000800 01 THE-MESSAGE PIC X(50).

000900 01 THE-NUMBER PIC 9(2).

001000

001100 PROCEDURE DIVISION.

001200 PROGRAM-BEGIN.

001300

001400* Set up and display line 1

001500 MOVE 1 TO THE-NUMBER.

001600 MOVE "Jack be nimble," TO THE-MESSAGE.

001700 DISPLAY THE-NUMBER " " THE-MESSAGE.

001800

001900* Set up and Display line 2

002000 ADD 1 TO THE-NUMBER.

002100 MOVE "Jack be quick," TO THE-MESSAGE.

002200 DISPLAY THE-NUMBER " " THE-MESSAGE.

002300

002400* Set up and display line 3

002500 ADD 1 TO THE-NUMBER.

002600 MOVE "Jack jump over the candlestick." TO THE-MESSAGE.

002700 DISPLAY THE-NUMBER " " THE-MESSAGE.

002800

002900 PROGRAM-DONE.

003000 STOP RUN.

003100

OUTPUT:

01 Jack be nimble,

02 Jack be quick,

03 Jack jump over the candlestick.

C>

C>

ANALYSIS: It is possible to use a variable as though it were a constant. In Listing 2.9, an additional variable, A-SPACE, is created. This variable is set to a value at the start of the program and then used in each message. The output of jack02.cbl should be identical to that of jack02.cbl.

New Term: Setting a variable to a starting value is called initializing.

TYPE: Listing 2.9. Another method of formatting.

000100 IDENTIFICATION DIVISION.

000200 PROGRAM-ID. JACK02.

000300 ENVIRONMENT DIVISION.

000400 DATA DIVISION.

000500

000600 WORKING-STORAGE SECTION.

000700

000800 01 THE-MESSAGE PIC X(50).

000900 01 THE-NUMBER PIC 9(2).

001000 01 A-SPACE PIC X.

001100

001200 PROCEDURE DIVISION.

001300 PROGRAM-BEGIN.

001400

001500* Initialize the space variable

001600 MOVE " " TO A-SPACE.

001700

001800* Set up and display line 1

001900 MOVE 1 TO THE-NUMBER.

002000 MOVE "Jack be nimble," TO THE-MESSAGE.

002100 DISPLAY THE-NUMBER A-SPACE THE-MESSAGE.

002200

002300* Set up and Display line 2

002400 ADD 1 TO THE-NUMBER.

002500 MOVE "Jack be quick," TO THE-MESSAGE.

002600 DISPLAY THE-NUMBER A-SPACE THE-MESSAGE.

002700

002800* Set up and display line 3

002900 ADD 1 TO THE-NUMBER.

003000 MOVE "Jack jump over the candlestick." TO THE-MESSAGE.

003100 DISPLAY THE-NUMBER A-SPACE THE-MESSAGE.

003200

003300 PROGRAM-DONE.

003400 STOP RUN.

003500